7 Days to Die – Weapon & Armor Mods (Alpha 17)

7 Days to Die – Weapon & Armor Mods (Alpha 17)

7 Days To Die was first released in 2013 by the Publisher and developer The Fun Pimps Entertainment. It’s an open-world survival game in which players have to defeat zombies as well as other creatures.

The developers of the game have published beta 17B199. Alpha 17 B199 patch, which provides tons of new content to explore. You will be able to make new weapons, craft items, and much more.

Introduction:

This is an inventory of all mods I have found within the game and what I can discover compatible with them. This list will change in the next few months as patches become available.

Weapon Mods:

  • Bipod – Increases Aimed Accuracy.
  • Barrel Extender – Increases damage, range & aimed accuracy but makes the weapon more unwieldy when fired from the hip.
  • Flash Suppressor – A flash suppressor reduces the muzzle flash making it easier for you to see and more challenging.
  • Foregrip – Improves handling and aiming accuracy.
  • Magazine Extender – Increases magazine capacity.
  • Feel the heat – Blank description. I believe it’s incendiary rounds for your gun.
  • Liquid Nitrogen – Blank description. I believe this one freeze enemies from time to time.
  • NI-CD battery – Blank description. Haven’t I got a clue that may be toxic damage over time?
  • Blessed Metal – Blank description. Possibly does more damage to sure zombies?
  • Rad Remover – Blank description. It possibly removes radiation looking at the name.
  • The Hunter – Blank description. It possibly does more damage to animals with it on your gun.
  • Sawed-off barrel – Sawn-off barrel for the shotgun. It’s not a one-way trip for the time being.
  • Muzzle Brake – Diverts the propellant gases to reduce recoil.
  • Polymer String – Arrows and bolts fly quicker and further with this modification.
  • Reflex Sight – Minor visual magnification but designed for fast target acquisition. Improves weapon handling.
  • Retracting Stock – Improves weapon handling while moving or firing from the hip because the weapon becomes more manageable in close quarters.
  • Rod and spring replacement – Increases the rate of fire on self-loading weapons and increases recoil.
  • 2,4,8X Scope – Increases visual magnification when aiming.
  • Shotgun Choke – Modifies the spread to a horizontal pattern instead of the usual round one.
  • Silencer – A sound suppresser reduces the firing sound but reduces maximum range and damage.
  • Shotgun Duckbill – Tightens the shotgun’s spread.
  • Cripple em – Blank description. It sounds like it’ll do more limb damage.
  • Laser Sight – Helps with aiming quickly and increases accuracy when firing from the hip—Press F to activate.
  • Trigger Group: Burst – Modified the trigger group to fire 3-round bursts.
  • Trigger Group: Full Auto – Modified the trigger group to fire full auto only.
  • Trigger Group: Semi – Modified the trigger group to fire semi-auto only.
  • Weapon Flashlight – Installs into any firearm. Press F to activate.
  • Flammable Oil – Blank description. It probably works with “feel the heat” at setting zeds on fire.

Melee Mods:

  • Tempered Blade – This tempered blade increases damage and durability for swords.
  • Serrated Blade – This serrated blade increases the chance of inflicting bleeding damage.
  • Weighted Head – Hammer Modification. Adds an option to the sun and slow victims.
  • Structural Brace – This brace increases damage and durability for hammers.
  • Ergonomic Grip – Decreases stamina usage by 20%.
  • Fortifying Grip – When health is below 50%, gain one hit point every 5 seconds.
  • Barbed Wire Mod – 20% chance to cause bleeding damage, 40% with power attacks.
  • Metal Spikes Mod – Each successive hit lowers enemies’ armor rating by 20%.
  • Club Burning Shaft – Melee items can double as a light source and set enemies on fire.

Armor Mods:

  • Bandolier – Reload 30% faster. Installs into any chest or leg armor.
  • You’re Fired – Blank description. Either it causes fire resistance or possibly anyone who attacks you to catch fire.
  • Radiation Ready – Blank description. It seems to relate to resisting radiation zones.
  • Insulated Liner – Install this into your armor to give you insulation from the cold by 5 points.
  • Cooling Mesh – Adds resistance against the hot weather by 5 points.
  • Improved Fittings – Decreases movement and stamina penalties from armor.
  • Customized Fittings – Greatly decreases movement and stamina penalties from armor.
  • Reinforced Padding – Improve your armor rating by 1 point. It can only be installed in light armor.
  • Plastic plating – Improve your armor rating by 2 points. It can only be installed in light armor.
  • Military Plating – Improve your armor rating by 3 points. It can only be installed in light armor.
  • Scrap Plating – Improve your armor rating by 2 points. It can only be installed in light armor.
  • Iron Plating – Improve your armor rating by 3 points. It can only be installed in heavy armor.
  • Steel Plating – Improve your armor rating by 4 points. It can only be installed in heavy armor.
  • Storage Pocket – Decrease encumbrance penalty by 1. Offers 19 carrying capacity.
  • Double Storage Pocket – Decrease encumbrance penalty by 2. Offers 20 carrying capacity.
  • Triple Storage Pocket – Decrease encumbrance penalty by 3. Offers 21 carrying capacity.
  • Spiked Knuckles – Increase Unarmed Damage. It can only be installed into armored gloves.
  • Advanced Muffled Connectors – Greatly reduced sound from armor.
  • Impact Bracing – Reduces fall damage.
  • Water Purifier – Purifies any water consumed. It can be installed onto any helmet.
  • Jump Jets – These looks safe…ish but cumbersome to run with while activated. Enable a considerable jump boost while installed on chest armor.
  • Helmet Light – Installs onto a helmet. Press F to activate.

Misc Items:

  • Red Dye – Adding a dye, apply a tint to the entire held or worn item. It will take up a mod slot but does offer the average damage bonus.
  • Green Dye – Adding a dye, apply a tint to the entire held or worn item. It will take up a mod slot but does offer the average damage bonus.
  • Black Dye – Adding a dye, apply a tint to the entire held or worn item. It will take up a mod slot but does offer the average damage bonus.
  • Blue Dye – Adding a dye, apply a tint to the entire held or worn item. It will take up a mod slot but does offer the average damage bonus.
  • Brown Dye – Adding a dye, apply a tint to the entire held or worn item. It will take up a mod slot but does offer the average damage bonus.

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