A Hat In Time: Developer Console (How To Enable & Use)

A Hat in Time is a 3D platform starring a little girl who spends her time stitching hats to gain outrageous powers. The game no doubt has a cute-as-heck aura so, you should not be missing the chance to explore the mystical worlds and recuperate time pieces to reach new heights.
A Hat In Time: Developer Console
Provided below is the list of Commands that can be used with the Developer Console. While using them be steady and cautious, you yourself will be responsible of breaking your game.
Setting up Developer Console:
Developer Console functions can be used but before that, you first need to activate it in Game Settings.
- First, restart the game.
You can activate the command prompt with ~ or tab after restarting.
- Next step is to type in enable cheats and press enter.
- For activation of function, type in any command from the list.
- Press tab or “~” again to exit out of the command prompt.
Console Commands List
Enable cheats (necessary to use the commands)
Summon HatinTimeGameContent.Hat_Collectible_RouletteToken – Creates a rift token (a kind warning to be careful while applying this command, in case you haven’t performed any time rifts; your game will soft-lock)
Fly – The feature is alike to ghosts, however here, the player is skilled to collide with geometry (Note: touching a tightrope during the flight disables flying)
Ghost – It provides player with ghost’s properties where it can fly high passing through various geometries without getting any harm.
Walk – It disables the fly/ghost Mode.
Change Size [number] – 1 is default, changes the size of Hat Kid
God – Toggles God Mode blesses Hat Kid with no loss on health bar when attacked or damaged
Slomo [number] – 1 is default. It aids in modifying the games speed (seems to reset when using the time stop hat)
Cam Mode – Toggles a free cam analogous to the camera badge, nevertheless it isn’t tied to Hat Kid (Note: The camera will no matter what, still bump into geometry fluctuating the field of view to something lesser, but it can be stable with the command fov 90)
Teleport – Teleports the player to desired area
Set Speed [number] – Improvises the speed of Hat Kid on various surfaces such as ground and water (Note: However, only seems to work in water)
Set Gravity [number] – Changes the gravity’s intensity (the default gravity is -750 – Jammy)
Open [map name] – It aids in Loading the stored map (check Hatin Time Game\ Cooked PC\ Maps) for maps.
Start Fire – It persuades Hat Kid to attack on enemy with her umbrella or utilize the hook shot when available (Note: equivalent of holding down attack button)
Stop Fire – It is equivalent of letting loose the attack button
Toggle First Person – Toggles the first person (Note: you cannot move while in first person)
Player camera zoom in – Zooms the camera in
Player camera zoom out – Zooms the camera out
On camera player focus – Focuses the camera on subject
Say [message] – Outputs the message on screen
Team Say – Functions identically to “say” command
Set Jumps [number] – Brings variation in your jump height (Note: the default height is 540-)
Players Only – Directs the world to only upgrade players, disregarding all other actors
Kill Particles – It deactivates particle systems, eventually degrading all particles
FOV [number] – Changes FOV to given number (max 170, min 1, default 90)
Suicide – Kills the Hat Kid
Show Debug – Toggles the inclusive display of properties of the player’s current View Target
Restart Level – Restarts the level
Invert Mouse – Inverts the mouse vertically
Invert Turn – Inverts the mouse horizontally
Jump – Makes Hat Kid jump (pretty obvious)
Duck – Makes Hat Kid duck (pretty obvious)
Un-duck – Makes Hat Kid un-duck
Pause – Pauses the game
Show Menu – Functions identically to pause
Use – Makes Hat Kid interact, or attempt to interact.
Freeze Frame [number] – Forces the game to pause for the specified delay time (when tested escape immediately resumes the game)
Stat fps – Toggles display of frames per second
Stat Unit – Toggles display of overall frame time as well as the game thread, rendering thread, and GPU times
Stat Levels – Toggles display of a list of currently active levels and displays their status through color coding
Show HUD – Toggles the visibility of all HUD items.
Toggle HUD – Toggles the visibility of all HUD items.
Show Particles – Toggles display of particle geometry
Show Rigid Body – Toggles visibility of rigid bodies and their collision points.
Show Collision – Toggle display of collision primitives
Show Post Process – Toggle display of post process effects
Show Static Meshes – Toggle display of static mesh geometry
Show Skel-Meshes – Toggles skeletal mesh rendering
Show Paths – Toggles display of paths or navigation meshes
Show Volumes – Toggles display of volumes
Show Depth of Field – Toggles the depth of field
Show Fog – Toggles rendering of fog
View Mode Unlit – Renders scene with flat shading, i.e., no lighting
View Mode Wire Frame – Renders scene in a wireframe view
View Mode Brush Wireframe – Renders scene in a wireframe view showing brush edges
View Mode Lighting Only – Renders scene only by using the lighting information on the geometry
View Mode Light Complexity – Renders scene using a special shader that displays the
Complexity of the lighting on (number of dynamic lights affecting) each surface uses specific colors to denote the number of lights
View Mode Texture Density Renders the scene with a special shader that shows the density of Texel’s for the diffuse channel on each surface using different color to indicate the density
View Mode Shader Complexity – Renders the scene with a special shader that shows the density of texels for the diffuse channel on each surface using different colours to indicate the density.
View Mode Lit Light Map Density – Renders scene fully lit using a special shader that displays the density of texels for the lightmap on each surface.
View Mode – Returns render mode to normal
SCALE SET bAllowPostProcessing false – Disables all post processing effects e.g. depth of field, motion blur, etc.
SCALE SET bAllowPostProcessing true – Enables all post processing effects
List Console Events – Displays a list of all console events on the HUD
Toggle UI – Toggles updating and display of the UI
Exit – Closes the game
Disconnect – Takes you back to the main menu
Quit – Same as exit
Openhud Hat_HUD Menu Time Rift Roulette – Opens roulette
Notes:
- The command enable cheats has no effect on achievements.
- The case of console commands is unimportant.
- Cheats will be disabled upon death or loading; you must type enable cheats again to resume using the cheat commands.
- Completing a time rift after collecting all of the roulette items may cause the game to soft-lock on older versions of the game. However, you can avoid this by exiting to the hub via the pause menu.
- Please use the “open old menu” command at your own risk on older versions of the game. Because the menu options are blank, it’s difficult to tell what they do, and you’re ultimately liable if something goes wrong.
- The command enable cheats will not work in the new death wish mode. You will take damage, and a witty message will appear in place of the usual console command messages.